Post by Marvelous on Oct 27, 2010 16:16:07 GMT -5
Name: Atsushi
Age: 19
Weight: 161 lbs
Height: 5'9
Appearance:
Atsushi is of average height and fairly lean. He's got shaggy maroon hair, that he often wears with various hair decorations. He has a well-groomed beard and mustache, giving him a vaguely thug-like appearance. He has no distinguishing features, but is on the declining end of being very, very bishonen, growing more manly very rapidly.
He favors Aloha shirts of various colors, mismatched with leather pants and black leather shoes of various styles. He favors reds and golds.
Personality:
Atsushi is... Antisocial, but don't tell him I said so. He doesn't like apologies or weak guys. He's not a fan of gloomy people or people who keep feeling sorry for themselves. Not that he's immune to either of those vices, but hypocrisy is a free flaw.
He's got a nice, big soft spot for the "Perfect Japanese Woman", though would not even consider sleeping with one if she asked... because he's not one to settle and girls like that shouldn't be allowed to sleep around, he says. 'save it for your husband' and all that.
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Rider Name: Kamen Rider Armament
Rider World: W
Equipment
Equip Driver; One memory slot on the front serves to hold the Gear memory; The driver takes subtle influences from a variety of objects, generally having a vaguely industrial/military theme. It's mostly gunmetal gray with some light silver detailing. It has a second driver slot on the side, with three buttons down the front.
Stormchaser; A silver-white Suzuki G Strider
Armament Memory; A memory with the power to generate equipment for the user. Silver-white with a G with a gear motif on it.
Equip Sub-memory; A dull gray memory linked to the Gear memory.
Appearance:
The default form of Armament is matte gray in the area of Gunmetal, with silver armor. The mask is very simple, resembling a very simple gas mask with a single solid visor like ski goggles, and a domed helmet with a single vertical fin at the center that comes down over the back of the head complete the head's armor.
The armor has several modular points of connectivity, or "Hard Points", at the following places:
One on each hip; One on the back of the waist. Two on the outside of each thigh. Two on the front of each shin. Two along the bone of each forearm, one on the back of each hand. Two on each upper arm, facing outward from the center of mass. One on each shoulder, Five in a T-shape on the chest, and Three horizontally across the back at roughly the same level as the top pair on the outside of each arm, which are in turn on the same level as the top three on the chest.
Base Line Ability
Strength: 130%
Agility: 110%
Endurance: 125%
Techniques & Weapons:
Crushers; The default form is incapable of using the Equip Sub-memory, and is armed with a pair of tonfa instead. These tonfa are attached loosely to the wrists with cords, and each doubles as a laser pistol.
Memory Break: Armament Pincer; A rapid Smash angled toward up and center with the right tonfa, then the opposite slope with the left, followed by a sudden pincher motion with each simultaniously; Creates an A-shape.
Street Armament
Appearance
Identical in shape to the original form, the Street form is Dark Gray with Gold armor, and an emerald green visor.
Strength: 180%
Agility: 110%
Endurance: 125%
Strength/Agility do not reflect equip modes, as they are basically irrelevant to those sub-forms.
Techniques & Weapons:
EQUIP; CIVILIAN;
Chest equipment; Medium armor; strong protection.
Back Equipment; Double Auto-cannons; Two auto-cannons on a rotating platform; high-caliber solid round weapons.
Arm Equipment; Double Wheel F; Dual wheels attached to the back of each arm, used for steering. Each shoulder has a small, super-light weight machine gun.
Lower Body Equipment; Double Wheel R; Dual wheels attached to each leg, used for propulsion. Extending off each hip is a large exhaust pipe.
Memory Break; Ultimate Collision; Charges the body with energy and plows straight into the target, crushing or maiming them.
EQUIP; MILITARY;
Chest equipment; Heavy Auto-cannons; Heavy armor with inset auto-cannons.
Back Equipment; Anti-air Rockets; Heavy armor for the back, with dual super-heavy projectile cannons.
Arm Equipment; Heavy Rockets; Dual super-light dumb rockets, attached to each arm over the hand.
Lower Body Equipment; Heavy Treads; Two seperate treads that attach to each leg in a kneeling position; low center of gravity and wide base; low mobility, but incredibly stable.
Memory Break: Full Burst; Fires all equipped projectiles at the target after infusing them with power. Catastrophic force at mid range.
Surf Armament
Appearance
The same suit; Now pale blue, with darker blue armor and a teal visor.
Strength: 160%
Agility: 90%
Endurance: 155%
Strength/Agility do not reflect equip modes, as they are basically irrelevant to those sub-forms.
Techniques & Weapons:
EQUIP; CIVILIAN;
Chest equipment; Pontoon Mid; Heavy-duty pontoon allowing floating on the surface. Deceptively buoyant but small.
Back Equipment; Harpoon Cannon; Fires long metal spears at the target; Tracking.
Arm Equipment; Capture Launch, Rescue Grappler; Right arm has a large pincer-like claw, left has a net launcher. Used for grappling and such. Shoulders have further pontoons.
Lower Body Equipment; Prop Equip R; Traditional aquatic propellers used for surface mobility; attached to hips. Light armor on each leg.
Memory Break: Rescue Scissor; Charges the Rescue Grappler with energy, creating a sort of Blade on the inside of the pincer, then uses it as a Scissor.
EQUIP; MILITARY;
Chest equipment; Rebreathing Unit M; Allows the user to breath under water; Connects to mask.
Back Equipment; AMP B; Aquatic mobility pack, uses Waterjet propulsion to move the user freely underwater. Each shoulder has a heavy torpedo launcher.
Arm Equipment; Torpedo Case, AMP A; Each forearm is equipped with a small torpedo rack (These do not cover the hands), consisting of several small projectile torpedos. Each shoulder is equipped with large Aquatic Mobility Packs.
Lower Body Equipment; Sabre Racks, AMP L; Each hip has a rack carrying and charging a super-heated sword. Each shin has large Aquatic Mobility Packs for undersea combat.
Memory Break: Fangs of the Sea Dragon; Charges each sword with energy, striking the enemy with them one at a time, then with both at once.
Sky Armament
Appearance
Strength: 130%
Agility: 170%
Endurance: 125%
Techniques & Weapons:
Both equip forms, obviously, allow flight, but the rider form itself is not capable of such things.
EQUIP; Civilian;
Chest equipment; Cicada;
Back Equipment; Dragonfly; Twin paired helocopter-like blades, allow for vertical take-off and landing, as well as hovering in place.
Arm Equipment; Wasp; Micro-missile launchers attached to each forearm. Shoulders bare.
Lower Body Equipment; Moth; Mobility thrusters for increased acceleration. Hips bare.
Memory Break: Winged Insect; A strong, sudden rider kick preformed with very little preparation beyond triggering it. Can be any type of kick.
EQUIP; Military;
Chest equipment; HAORI (High Altitude Oxygen Resupply unIt); Attaches to mask, allows breathing at high altitudes. Also features chest-mounted thrusters.
Back Equipment; Offensive Battle Wings; Forward-swept wings, mounted at a fourty-five degree angle with twin VTOL jet thrusters mounted at each wingtip.
Arm Equipment; Micro Missiles; Equipped in box launchers in groups of four, two boxes per hardpoint. Apparently regenerates due to the powers of the memories. Guided, but slow and limited in range.
Lower Body Equipment; Macro Missiles; Larger, heavier missiles that regenerate much slower than Micro Missiles; Capable of turning rapidly and high top speeds/acceleration.
Memory Break: Macro Missile Massacre; Fires every single missile at the target, each and every one infused with energy. Incredible offensive power.
------------------------------------
Background:
Atsushi was previously part of the all-boy idol group "TAUNT". In this idol group, he was generally a rival of slightly older Mitsu. When Mitsu's Career ended, TAUNT fell into obscurity for no perceptible reason. Atsushi graduated from secondary school and dropped off the face of the Earth; media simply couldn't find him.
He was, of course, off being a jerk and an assassin for Museum; a high-profile deterrant in the underworld, for the sheer military might he brought to the table as the dark rider Armament. Of course, Atsushi was only doing it for the money, he was not ideologically attached to Museum or their "evolution", and was never really fond of them beyond their seemingly bottomless wallets. Of course, then they had to go and piss him off.
This, they did by hiring that fool with the split personality, and his pretentious memory with the suit. The guy just struck Atsushi as a total loser, and was the only excuse Atsushi needed to publicly display that he was no longer taking jobs from Museum... Which he did by attacking one of their Memory Factories.
Age: 19
Weight: 161 lbs
Height: 5'9
Appearance:
Atsushi is of average height and fairly lean. He's got shaggy maroon hair, that he often wears with various hair decorations. He has a well-groomed beard and mustache, giving him a vaguely thug-like appearance. He has no distinguishing features, but is on the declining end of being very, very bishonen, growing more manly very rapidly.
He favors Aloha shirts of various colors, mismatched with leather pants and black leather shoes of various styles. He favors reds and golds.
Personality:
Atsushi is... Antisocial, but don't tell him I said so. He doesn't like apologies or weak guys. He's not a fan of gloomy people or people who keep feeling sorry for themselves. Not that he's immune to either of those vices, but hypocrisy is a free flaw.
He's got a nice, big soft spot for the "Perfect Japanese Woman", though would not even consider sleeping with one if she asked... because he's not one to settle and girls like that shouldn't be allowed to sleep around, he says. 'save it for your husband' and all that.
------------------------------------
Rider Name: Kamen Rider Armament
Rider World: W
Equipment
Equip Driver; One memory slot on the front serves to hold the Gear memory; The driver takes subtle influences from a variety of objects, generally having a vaguely industrial/military theme. It's mostly gunmetal gray with some light silver detailing. It has a second driver slot on the side, with three buttons down the front.
Stormchaser; A silver-white Suzuki G Strider
Armament Memory; A memory with the power to generate equipment for the user. Silver-white with a G with a gear motif on it.
Equip Sub-memory; A dull gray memory linked to the Gear memory.
Appearance:
The default form of Armament is matte gray in the area of Gunmetal, with silver armor. The mask is very simple, resembling a very simple gas mask with a single solid visor like ski goggles, and a domed helmet with a single vertical fin at the center that comes down over the back of the head complete the head's armor.
The armor has several modular points of connectivity, or "Hard Points", at the following places:
One on each hip; One on the back of the waist. Two on the outside of each thigh. Two on the front of each shin. Two along the bone of each forearm, one on the back of each hand. Two on each upper arm, facing outward from the center of mass. One on each shoulder, Five in a T-shape on the chest, and Three horizontally across the back at roughly the same level as the top pair on the outside of each arm, which are in turn on the same level as the top three on the chest.
Base Line Ability
Strength: 130%
Agility: 110%
Endurance: 125%
Techniques & Weapons:
Crushers; The default form is incapable of using the Equip Sub-memory, and is armed with a pair of tonfa instead. These tonfa are attached loosely to the wrists with cords, and each doubles as a laser pistol.
Memory Break: Armament Pincer; A rapid Smash angled toward up and center with the right tonfa, then the opposite slope with the left, followed by a sudden pincher motion with each simultaniously; Creates an A-shape.
Street Armament
Appearance
Identical in shape to the original form, the Street form is Dark Gray with Gold armor, and an emerald green visor.
Strength: 180%
Agility: 110%
Endurance: 125%
Strength/Agility do not reflect equip modes, as they are basically irrelevant to those sub-forms.
Techniques & Weapons:
EQUIP; CIVILIAN;
Chest equipment; Medium armor; strong protection.
Back Equipment; Double Auto-cannons; Two auto-cannons on a rotating platform; high-caliber solid round weapons.
Arm Equipment; Double Wheel F; Dual wheels attached to the back of each arm, used for steering. Each shoulder has a small, super-light weight machine gun.
Lower Body Equipment; Double Wheel R; Dual wheels attached to each leg, used for propulsion. Extending off each hip is a large exhaust pipe.
Memory Break; Ultimate Collision; Charges the body with energy and plows straight into the target, crushing or maiming them.
EQUIP; MILITARY;
Chest equipment; Heavy Auto-cannons; Heavy armor with inset auto-cannons.
Back Equipment; Anti-air Rockets; Heavy armor for the back, with dual super-heavy projectile cannons.
Arm Equipment; Heavy Rockets; Dual super-light dumb rockets, attached to each arm over the hand.
Lower Body Equipment; Heavy Treads; Two seperate treads that attach to each leg in a kneeling position; low center of gravity and wide base; low mobility, but incredibly stable.
Memory Break: Full Burst; Fires all equipped projectiles at the target after infusing them with power. Catastrophic force at mid range.
Surf Armament
Appearance
The same suit; Now pale blue, with darker blue armor and a teal visor.
Strength: 160%
Agility: 90%
Endurance: 155%
Strength/Agility do not reflect equip modes, as they are basically irrelevant to those sub-forms.
Techniques & Weapons:
EQUIP; CIVILIAN;
Chest equipment; Pontoon Mid; Heavy-duty pontoon allowing floating on the surface. Deceptively buoyant but small.
Back Equipment; Harpoon Cannon; Fires long metal spears at the target; Tracking.
Arm Equipment; Capture Launch, Rescue Grappler; Right arm has a large pincer-like claw, left has a net launcher. Used for grappling and such. Shoulders have further pontoons.
Lower Body Equipment; Prop Equip R; Traditional aquatic propellers used for surface mobility; attached to hips. Light armor on each leg.
Memory Break: Rescue Scissor; Charges the Rescue Grappler with energy, creating a sort of Blade on the inside of the pincer, then uses it as a Scissor.
EQUIP; MILITARY;
Chest equipment; Rebreathing Unit M; Allows the user to breath under water; Connects to mask.
Back Equipment; AMP B; Aquatic mobility pack, uses Waterjet propulsion to move the user freely underwater. Each shoulder has a heavy torpedo launcher.
Arm Equipment; Torpedo Case, AMP A; Each forearm is equipped with a small torpedo rack (These do not cover the hands), consisting of several small projectile torpedos. Each shoulder is equipped with large Aquatic Mobility Packs.
Lower Body Equipment; Sabre Racks, AMP L; Each hip has a rack carrying and charging a super-heated sword. Each shin has large Aquatic Mobility Packs for undersea combat.
Memory Break: Fangs of the Sea Dragon; Charges each sword with energy, striking the enemy with them one at a time, then with both at once.
Sky Armament
Appearance
Strength: 130%
Agility: 170%
Endurance: 125%
Techniques & Weapons:
Both equip forms, obviously, allow flight, but the rider form itself is not capable of such things.
EQUIP; Civilian;
Chest equipment; Cicada;
Back Equipment; Dragonfly; Twin paired helocopter-like blades, allow for vertical take-off and landing, as well as hovering in place.
Arm Equipment; Wasp; Micro-missile launchers attached to each forearm. Shoulders bare.
Lower Body Equipment; Moth; Mobility thrusters for increased acceleration. Hips bare.
Memory Break: Winged Insect; A strong, sudden rider kick preformed with very little preparation beyond triggering it. Can be any type of kick.
EQUIP; Military;
Chest equipment; HAORI (High Altitude Oxygen Resupply unIt); Attaches to mask, allows breathing at high altitudes. Also features chest-mounted thrusters.
Back Equipment; Offensive Battle Wings; Forward-swept wings, mounted at a fourty-five degree angle with twin VTOL jet thrusters mounted at each wingtip.
Arm Equipment; Micro Missiles; Equipped in box launchers in groups of four, two boxes per hardpoint. Apparently regenerates due to the powers of the memories. Guided, but slow and limited in range.
Lower Body Equipment; Macro Missiles; Larger, heavier missiles that regenerate much slower than Micro Missiles; Capable of turning rapidly and high top speeds/acceleration.
Memory Break: Macro Missile Massacre; Fires every single missile at the target, each and every one infused with energy. Incredible offensive power.
------------------------------------
Background:
Atsushi was previously part of the all-boy idol group "TAUNT". In this idol group, he was generally a rival of slightly older Mitsu. When Mitsu's Career ended, TAUNT fell into obscurity for no perceptible reason. Atsushi graduated from secondary school and dropped off the face of the Earth; media simply couldn't find him.
He was, of course, off being a jerk and an assassin for Museum; a high-profile deterrant in the underworld, for the sheer military might he brought to the table as the dark rider Armament. Of course, Atsushi was only doing it for the money, he was not ideologically attached to Museum or their "evolution", and was never really fond of them beyond their seemingly bottomless wallets. Of course, then they had to go and piss him off.
This, they did by hiring that fool with the split personality, and his pretentious memory with the suit. The guy just struck Atsushi as a total loser, and was the only excuse Atsushi needed to publicly display that he was no longer taking jobs from Museum... Which he did by attacking one of their Memory Factories.